Made in 3DS Max
This is the wall clock. The model consists of three textures one for the glass since it's one color and transparent. A texture for the clock hands and the pendulum I also did this because it's transparent. And a texture for the base clock housing. The model is made in 3DS Max and textured in Substance Painter. The model has a high poly baked into it and is optimized and game ready. The scaling is based on real life counter parts and the pivits are placed ad positions that make animating of the hands and pendulum easy.
This is the Closet. The model consists of two textures. The first texture is for the doors and the drawer This is so they can move this makes it so the base of the closet can be static. The doors and drawer can be batched dynamical because they have less than 300 tries. The model is made in 3DS Max and textured in Substance Painter. The model has a high poly baked into it and is optimized and game ready. The scaling is based on real life counter parts and the pivits are placed at positions that make animating of the doors and the drawer easy.
This is the wall clock. The model cosists of one textures for the chair. The model is made in 3DS Max and textured in Substance Painter. The model has a high poly baked into it and is optimized and game ready. The scaling is based on real life counter parts.
This is the Old pot. The model cosists of one textures for the pot. The model is made using Agisoft Photoscan and 3DS Max. The model has a high poly baked into a low poly and is optimized and game ready.
This is the Statue. The model cosists of one textures for the Statue. The model is made using Agisoft Photoscan and 3DS Max. The model has a high poly baked into a low poly and is optimized and game ready.
This is the Hat. The model cosists of one textures for the Hat. The model is made using Agisoft Photoscan and 3DS Max. The model has a high poly baked into a low poly and is optimized and game ready.